Osmind
Senior Software Engineer
San Francisco
Osmind is the premier technology platform for breakthrough mental health treatment and research.
Trace
Staff Software Engineer
Remote
A headcount and spend platform built for teams. I worked as a full-stack engineer on core headcount planning features, reports, and external integrations.
Niantic
Staff Software Engineer
San Francisco, CA
Building technologies and ideas that move us. I was as a full-stack engineer and tech lead / manager on the social platform and event teams. I worked on games such as Pokémon GO, Ingress Prime, and Harry Potter: Wizards Unite.
Evertoon (acquired by Niantic)
Founding Lead Engineer
San Francisco, CA
Bringing moviemaking to the masses. Evertoon was a movie-making and story-telling app for iOS/Android. Using emojis, voice, and avatar customization features, users could easily make movies and share them with other users. Acquired by Niantic in 2017.
A tool for players to track individual and guild epic quest progress in EverQuest.
A monitoring system and dashboard for refrigerator door and temperature sensors.
Display the PurpleAir AQI (Air Quality Index) on a RGB LED via Raspberry Pi Pico W.
A web app that lets users vote to determine which S&P 500 Company has the best looking logo.
A headcount and spend platform built for teams. I worked as a full-stack engineer on core headcount planning features, reports, and external integrations.
An augmented reality (AR) mobile game, based on the Pokémon franchise. I worked as a full-stack engineer and tech lead on social, accounts, and event ticketing systems.
A tool for generating monthly calendar views for tracking habits.
Helped build and launch Evertoon, a movie-making and story-telling app, peaking at #100 in Entertainment on the App Store.
A semi-turn-based football game. Originally a Ludum Dare game jam entry that came in 13 out of 2.5K+ entries.
A free-to-play MMO strategy game for iOS and Android. I worked on an overhaul of the translation and localization pipeline
An action-adventure stealth video game for consoles. I worked on core engine and AI systems, with contributions to gameplay, editor and tools.
Browser-based visualizer for a dress shirt design company.
A Chrome extension for quick and compact access to your bookmarks.
A game designed and created for toddlers and young kids.
An epic hat-collecting adventure. Originally created in 24 hours for an indie game jam.
An action-adventure stealth video game for consoles. I worked on core engine and AI systems, with contributions to gameplay, editor and tools.
A fast-paced action game with unforgiving rhythm-based gameplay for iOS and Android.
An action-adventure stealth video game for consoles. I performed AI debugging, playtesting and boss/weapon balancing support.
An indie game developed as part of a student team. My roles were physics, AI, editor and gameplay, while providing support to the core engine developer.
A video game that was in development by Electronic Arts with Steven Spielberg. I contributed to gameplay systems related to character movement and UI menu navigation.
A module for procedurally generated, real-time, GPU-based clouds.
Developed software for virtual reality simulations, supporting stereoscopic graphics, networking, physics, audio, user-interfaces and input devices.
Self-Organizing Map (SOM) algorithm and demo apps using unsupervised learning.