Served as primary engineer for various core engine and AI systems, with contributions to gameplay, editor and tools.
A fast-paced action game with unforgiving yet addictive gameplay.
A semi-turn-based football game. Originally a Ludum Dare game jam entry that came in 13 out of 2.5K+ entries.
Worked as a core engine and AI engineer.
A Chrome extension for quick and compact access to your bookmarks.
Browser-based visualizer for a dress shirt design company.
Performed AI debugging, playtesting and boss/weapon balancing support.
Developed as part of a student team. My roles were physics, AI, editor and gameplay, while providing support to the core engine developer.
Contributed to gameplay systems related to character movement and UI menu navigation.
Virtual reality software development and simulations.
Building technologies and ideas that move us.
Bringing moviemaking to the masses.
Multi-platform game and app development and consulting.
Server-side engineer and development operations on War of Nations (iOS/Android top-grossing app).
War of Nations
Software development at Kojima Productions, working on the Fox Engine and Metal Gear series.
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid: Peace Walker
Software development related to game systems, AI path-finding, user-interface, and tool development for a cancelled EA/Steven Spielberg game (LMNO).
LMNO (Cancelled) - Programming Intern
Software development for virtual reality systems (stereoscopic graphics, networking, physics, audio, user-interfaces and input devices).
Developed virtual environment simulations under grants from the National Institutes of Health (NIH) and the Great Lakes Center for Agricultural Safety and Health.