Served as primary engineer for various AI and core engine systems, with contributions to gameplay, editor and tools.
A fast-paced action game with unforgiving yet addictive gameplay.
Developed as part of a student team. My roles were physics, AI, editor and gameplay, while providing support to the core engine developer.
A Chrome extension for quick and compact access to your bookmarks.
Browser-based visualizer for a dress shirt design company.
AI debugging, playtesting and boss/weapon balancing support.
Contributed to gameplay systems related to character movement and UI menu navigation.
A leaderboard server-side library for the ranking of users and scores.
Virtual reality software development and simulations.
Bringing moviemaking to the masses.
Multi-platform game and app development and consulting.
Server-side engineer and development operations on War of Nations (iOS/Android top-grossing app).
War of Nations
Software development at Kojima Productions, working on the Fox Engine and Metal Gear series.
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid: Peace Walker
Software development related to game systems, AI path-finding, user-interface, and tool development for a cancelled EA/Steven Spielberg game (LMNO).
LMNO (Cancelled) - Programming Intern
Software development for virtual reality systems (stereoscopic graphics, networking, physics, audio, user-interfaces and input devices).
Developed virtual environment simulations under grants from the National Institutes of Health (NIH) and the Great Lakes Center for Agricultural Safety and Health.