Hi.

I'm Shyam.

I'm a Software Engineer and
Game Developer.

Portfolio

Nimble Bookmarks 2015

Sole Developer

JavaScript, HTML, CSS

A Chrome extension for quick and compact access to your bookmarks.

Chrome Web Store

Shirt Visualizer 2015

Freelance Developer

JavaScript, three.js / WebGL

Browser-based visualizer for a dress shirt design company.

Tiny Tapper 2014

Sole Developer

C#, Unity Game Engine

A game designed and created for toddlers and young kids.

iOS / Android

Happy Bard 2014

Sole Developer

C#, Unity Game Engine

An epic hat-collecting adventure. Originally created in 24 hours for an indie game jam.

iOS / Android

Rank Me 2014

Sole Developer

JavaScript, Node.js, Redis

A leaderboard server-side library for the ranking of users and scores.

GitHub

Metal Gear Solid: Peace Walker 2010

Enemy AI Debugging Support

C

AI debugging, playtesting and boss/weapon balancing support.

MGS: Peace Walker (Wikipedia)

LMNO 2008

Software Engineer Intern

C++, Unreal Engine 3, UnrealScript

Contributed to gameplay systems related to character movement and UI menu navigation.

LMNO (Wikipedia)

Procedural Clouds 2007

Student

C++, OpenGL, GLSL

A module for procedurally generated, real-time, GPU-based clouds.

Realistic Real-time Skies (pdf)
GitHub

World of Warcraft Addons 2007

Sole Developer

Lua

Add-ons written for World of Warcraft.

GitHub (WoW Calc)
GitHub (WoW Slang)

Virtual Environments 2006

Student Research Associate

C++, OpenGL, GLSL, Torque Network Library

Virtual reality software development and simulations.

Evaluating Elicited Anxiety in a Simulated Environment

Self-Organizing Maps 2005

Student

C#

Self-Organizing Map algorithm and demo applications.

Kohonen Self-Organizing Maps (pdf)
GitHub


Experience
  • 2009 - Present
  • Founder, Lead Developer

    Digital Uzu

    Digital Uzu, LLC

    Oct 2013 - Present

    Multi-platform game and app development and consulting.

    digitaluzu.com

  • Software Engineer

    Konami

    Kojima Productions - (Konami)

    Sep 2009 - Sep 2013

    Software development at Kojima Productions, working on the Fox Engine and Metal Gear series.

    Game Credits:
    Metal Gear Solid V: The Phantom Pain
    Metal Gear Solid V: Ground Zeroes
    Metal Gear Solid: Peace Walker

    konami.jp

  • 2006 - 2008
  • Software Engineer Intern

    Electronic Arts

    Electronic Arts

    May 2008 - Aug 2008

    Software development related to game systems, AI path-finding, user-interface, and tool development for a cancelled EA/Steven Spielberg game (LMNO).

    Game Credits:
    LMNO (Cancelled) - Programming Intern

    ea.com

  • Student Research Associate

    Ohio Supercomputer Center

    Ohio Supercomputer Center

    Dec 2005 - Oct 2006

    Software development for virtual reality systems (stereoscopic graphics, networking, physics, audio, user-interfaces and input devices).

    Developed virtual environment simulations under grants from the National Institutes of Health (NIH) and the Great Lakes Center for Agricultural Safety and Health.

    osc.edu